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Build a React App

Learn how to build a React app in front-end of Stardog.

Page Contents
  1. Step 1: Download & Install
  2. Step 2: Setup a React Project
  3. Step 3: Load Some Data
  4. Step 4: Create a Basic UI
  5. Step 5: Add Some CRUD
  6. Summary

Stardog isn’t only for Java developers, command-line gurus, and database engineers. In this tutorial, we’ll see how easy it is to build a web app–an editable catalog of Star Wars characters–with Stardog, using some of the latest and greatest front-end tools, including React, ES2015+, yarn, Node.js, and stardog.js.

Step 1: Download & Install

The first step, of course, is to download and install Stardog (you can skip this step if you’ve already done that). We’ll do this on macOS, though the process is nearly identical on Windows and Linux (general instructions are available in our quick start guide).

  1. Obtain a Stardog license here

  2. Next, we’ll need to set an environment variable that tells Stardog where its home is. Open the terminal app of your choice and enter:

     export STARDOG_HOME=/data/stardog
    
  3. After completing Step 1, you will have received a license key (the stardog-license-key.bin file) via email. We’ll need to copy this into the same directory that we just set as STARDOG_HOME:

     cp /path/to/stardog-license-key.bin $STARDOG_HOME
    
  4. Now we need to start the Stardog server. That’s easy.

     <stardog-installation-directory>/bin/stardog-admin server start
    
  5. Once the server has started, you can open the browser of your choice and visit http://stardog.studio to confirm you can connect to your running Stardog server. By default, Stardog ships with a default superuser named admin with a password of admin. You can enter these credentials and an endpoint of http://localhost:5820 to connect to the Stardog server. You should leave Stardog running for the remainder of this tutorial.

    Studio Connection Prompt

Step 2: Setup a React Project

The next thing to do is setup a basic React project that can communicate with Stardog over HTTP.

  1. Go here to download and install Node.js >= version 8, if you don’t have it already. As of this writing, v14.18.1 is the current LTS release.

  2. Using npx (which comes with Node.js), install and run create-react-app. The final argument to this command should be the directory where you want to put your front-end code. This can be any directory of your choosing, but we’ll use ~/stardog-react for this example:

     npx create-react-app ~/stardog-react
    
  3. Navigate to the directory for the project that you just created, and install stardog.js, our universal JavaScript library for working with Stardog. In this tutorial we will use yarn as our package manager, but the corresponding npm commands will also work.

     cd ~/stardog-react
     yarn add stardog
    
  4. After that, you can startup your React application:

     yarn start
    

This command should open a browser window or tab and show you a browser-based application running on http://localhost:3000. You’ve now got a React application that can communicate with Stardog!

Step 3: Load Some Data

For the next step, we’ll be adding some initial data to Stardog that we can use for the purpose of creating our example application. We’ll do this with a Node.js script, using stardog.js (this allows us to easily repeat the action if we need to start over).

  1. In a new terminal instance (you should leave the yarn start command running in the other terminal instance), create a data subdirectory inside of the src subdirectory of your React project:

     mkdir ~/stardog-react/src/data
    
  2. Under this directory, create a file called data.ttl, with the following contents (this is just some Turtle representing an RDF graph of Star Wars characters – the same Turtle used in our GraphQL documentation):

     :Character a rdfs:Class .
    
     :Human a owl:Class ;
         rdfs:subClassOf :Character .
    
     :Droid a owl:Class ;
         rdfs:subClassOf :Character .
    
     :luke a :Human ;
         :id 1000 ;
         :name 'Luke Skywalker' ;
         :friends :han , :leia , :threepio , :artoo ;
         :appearsIn :NewHope , :Empire , :Jedi ;
         :homePlanet :Tatooine .
    
     :vader a :Human ;
         :id 1001 ;
         :name 'Darth Vader' ;
         :friends :tarkin ;
         :appearsIn :NewHope , :Empire , :Jedi ;
         :homePlanet :Tatooine .
    
     :han a :Human ;
         :id 1002 ;
         :name 'Han Solo' ;
         :friends  :luke , :leia , :artoo ;
         :appearsIn :NewHope , :Empire , :Jedi .
    
     :leia a :Human ;
         :id 1003 ;
         :name 'Leia Organa' ;
         :friends :luke , :han , :threepio , :artoo ;
         :appearsIn :NewHope , :Empire , :Jedi ;
         :homePlanet :Alderaan .
    
     :tarkin a :Human ;
         :id 1004 ;
         :name 'Wilhuff Tarkin' ;
         :friends :vader ;
         :appearsIn :NewHope .
    
     :threepio a :Droid ;
         :id 2000 ;
         :name 'C-3PO' ;
         :friends :luke , :han , :leia , :artoo ;
         :appearsIn :NewHope , :Empire , :Jedi ;
         :primaryFunction 'Protocol' .
    
     :artoo a :Droid ;
         :id 2001 ;
         :name 'R2-D2' ;
         :friends :luke , :han , :leia ;
         :appearsIn :NewHope , :Empire , :Jedi ;
         :primaryFunction 'Astromech' .
    
     :NewHope a :Episode ;
     :name "A New Hope" ;
         :index 4 .
    
     :Empire a :Episode ;
         :name "The Empire Strikes Back" ;
         :index 5 .
    
     :Jedi a :Episode ;
     :name "Return of the Jedi" ;
         :index 6 .
    
     :Tatooine a :Planet ;
     :region :OuterRim ;
     :sector :Arkanis ;
     :system :Tatoo .
    
     :Alderaan a :Planet ;
     :region :CoreWorlds ;
     :sector :Alderaan ;
     :system :Alderaan .
    
  3. Loading this data into Stardog will involve a couple of operations and values that we’ll also need in our application’s front-end, so let’s first create a helpers directory inside of src with a few shareable constants and utilities.

    • First, create ~/stardog-react/src/helpers:
     mkdir ~/stardog-react/src/helpers
    
    • Next, add a constants.js file to the helpers directory that looks like this:
     const { Connection } = require("stardog");
    
     // Table column data, encoding the order, label, and "selector" for grabbing the
     // data for each column.
     const columnData = [
         {
             selector: "id",
             label: "ID"
         },
         {
             selector: "name",
             label: "Name"
         },
         {
             selector: "movie",
             label: "Movies"
         },
         {
             selector: "homePlanet",
             label: "Home Planet"
         },
         {
             selector: "kind",
             label: "Kind"
         },
     ];
    
     // For convenience, we'll also produce the array of selectors just once, and
     // export it for re-use.
     const columnSelectors = columnData.reduce(
         (selectors, { selector }) => [...selectors, selector],
         []
     );
    
     // In a typical application, the connection would be changeable. For our
     // present purposes, though, this is unchanging and hard-coded.
     const conn = new Connection({
         username: "admin",
         password: "admin",
         endpoint: "http://localhost:5820"
     });
    
     // An "enum" for the status of our request to Stardog for data.
     const TableDataAvailabilityStatus = {
         NOT_REQUESTED: 'NOT_REQUESTED',
         LOADING: "LOADING",
         LOADED: "LOADED",
         FAILED: "FAILED"
     };
    
     module.exports = {
         dbName: 'StarWarsDB',
         columnData,
         columnSelectors,
         conn,
         TableDataAvailabilityStatus,
     };
    
    • Now add a wrapWithResCheck.js file in the same directory as constants.js. This file will export a utility method for checking responses received via stardog.js (just to reduce duplication):
     // Given a function, returns a function that accepts a `res` object,
     // and which only executes the first function if `res.ok` (throws otherwise).
     const wrapWithResCheck = fn => res => {
         if (!res.ok) {
             throw new Error(
             `Something went wrong. Received response: ${res.status} ${res.statusText}`
             );
         }
         return fn(res);
     };
    
     module.exports = {
         wrapWithResCheck,
     };
    
  4. Finally, we’ll write a Node script that will load this data into a Stardog database named ‘StarWarsDB’. The script will use the helper method and constants that we just created. Inside the same data directory as before (see step 2), create a file called load-data.js, and add these contents:

     const path = require("path");
     const fs = require('fs');
     const { query, db } = require('stardog');
     const { conn, dbName } = require("../helpers/constants");
     const { wrapWithResCheck } = require("../helpers/wrapWithResCheck");
    
     const data = fs.readFileSync(path.join(__dirname, "data.ttl"), "utf8");
     const insertQuery = `insert data { ${data} }`;
    
     const logSuccess = () => console.log(`Created ${dbName}.\n`);
     const logFailure = failureReason => console.error(failureReason);
    
     // The "main" method for this script.
     const loadData = () => {
         console.log(`Creating ${dbName}...\n`);
    
         return db
             .create(conn, dbName)
             .then(wrapWithResCheck(() => query.execute(conn, dbName, insertQuery)))
             .then(logSuccess)
             .catch(logFailure);
     };
    
     loadData();
    
  5. Now go ahead and execute the script you just created:

     node ~/stardog-react/src/data/load-data.js
    

    You should see a success message in the console: “Created StarWarsDB.” Once you see that, the data is loaded.

Step 4: Create a Basic UI

Our application is going to display a table of Star Wars information about characters’ episode appearances, home planets, and types. We’ll enhance (to allow adding and deleting items) in a moment, but, for now, we’re just going to set it up so that it can display this information.

  1. First, so that our table looks presentable, we’ll add Material-UI to our project. At the terminal (inside the project directory), run:

     yarn add @material-ui/core
    

    Open ~/stardog-react/public/index.html and add the following HTML element (above the <title> element inside of the <head> element):

     <link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Roboto:300,400,500">
    
  2. Now, open ~/stardog-react/src/App.js, and change it so that it looks like this (this creates a single React component that renders a Material-UI-styled data table):

     import React, { Component } from "react";
     import CssBaseline from "@material-ui/core/CssBaseline";
     import Paper from "@material-ui/core/Paper";
     import Table from "@material-ui/core/Table";
     import TableBody from "@material-ui/core/TableBody";
     import TableCell from "@material-ui/core/TableCell";
     import TableHead from "@material-ui/core/TableHead";
     import TableRow from "@material-ui/core/TableRow";
     import Toolbar from "@material-ui/core/Toolbar";
     import Typography from "@material-ui/core/Typography";
     import CircularProgress from '@material-ui/core/CircularProgress';
     import {
         TableDataAvailabilityStatus,
         columnData,
         columnSelectors,
         conn,
         dbName
     } from "./helpers/constants";
    
     // Let's not take _quite_ the entire browser screen.
     const styles = {
         appInnerContainer: {
             width: "90%",
             margin: "20px auto 0"
         },
         paper: {
             overflowX: "auto"
         },
         spinner: {
             margin: "20px auto",
             display: "block"
         }
     };
    
     const columnHeaders = columnData.map(({ label }) => <TableCell key={label}>{label}</TableCell>);
    
     class App extends Component {
         constructor(props) {
             super(props);
             this.state = {
                 dataState: TableDataAvailabilityStatus.NOT_REQUESTED,
                 data: []
             };
         }
    
         getBindingValueForSelector(selector, binding) {
             const bindingValue = binding[selector === "movie" ? "movies" : selector];
             // NOTE: In a production app, we would probably want to do this formatting elsewhere.
             return Array.isArray(bindingValue) ? bindingValue.join(", ") : bindingValue;
         }
    
         renderRowForBinding(binding, index) {
             return (
             // Use every "selector" to extract table cell data from each binding.
             <TableRow key={binding.id}>
                 {columnSelectors.map(selector => (
                 <TableCell key={selector}>
                     {this.getBindingValueForSelector(selector, binding)}
                 </TableCell>
                 ))}
             </TableRow>
             );
         }
    
         render() {
             const { dataState, data } = this.state;
             const isLoading = dataState === TableDataAvailabilityStatus.LOADING;
    
             return (
                 <div className="App" style={styles.appInnerContainer}>
                     <CssBaseline />
                     <Paper style={styles.paper}>
                     <Toolbar>
                         <Typography variant="title">
                             <i>Star Wars</i> with Stardog
                         </Typography>
                     </Toolbar>
                     {isLoading ? <CircularProgress style={styles.spinner} /> : (
                         <Table>
                             <TableHead>
                                 <TableRow>
                                     {columnHeaders}
                                 </TableRow>
                             </TableHead>
                             <TableBody>
                                 {data.map((binding, index) => this.renderRowForBinding(binding, index))}
                             </TableBody>
                         </Table>
                         )}
                         </Paper>
                 </div>
             );
         }
     }
    
     export default App;
    

    As long as you are running the app (if you aren’t, just run yarn start again in the project root), you should now see a decently good-looking empty table (i.e., a table consisting of only the column headings) at http://localhost:3000.

    Blank Table

    Now let’s make the table do something.

Step 5: Add Some CRUD

At this point, we’re ready for the real “meat” of the application. We’ll see how to use Stardog and stardog.js to read our data and make changes to it (creating new items, deleting others, etc.). The focus in this blog post will be on reading, creating, and deleting – the more complicated case of updating (the ‘U’ in CRUD) is covered in the full GitHub repo for this project, which we’ll link to below.

  1. Read from Stardog (Executing a SELECT Query with stardog.js)

    When our React component mounts, we’re going to immediately request our Star Wars data from Stardog. What we’re interested in for this example is getting data for every character (so, not the data for the planets and episodes themselves), where the data includes the character’s id, kind (i.e., Human or Droid), homePlanet (if the character has a home planet (droids do not)), and all of the movies the character has appeared in.

    The following SELECT query would get this data out of Stardog (if you’re not sure about the parts of this query, or how to come up with queries like it, we strongly recommend that you try out Stardog Studio, our Knowledge Graph IDE, which provides autocompletions, hints, query linting, and more):

     SELECT ?id ?name ?homePlanet ?kind ?movie {
         ?subject a ?kind ;
             :id ?id ;
             :name ?name ;
             :appearsIn ?movie .
         ?kind rdfs:subClassOf :Character .
         OPTIONAL { ?subject :homePlanet ?homePlanet }
     }
    

    And here’s the GraphQL equivalent, which Stardog is happy to support:

     query getCharacters @config(type:false) {
         id
         kind: rdf_type(rdfs_subClassOf: Character)
         name
         movie: appearsIn
         homePlanet @optional
     }
    

    The data structure returned by the GraphQL and SPARQL versions of this query are not identical; thus, the code below is dependent on the SPARQL results form. Look for a followup blog post in which we discuss the pure GraphQL version of this React app.

    To perform this query when our application mounts, we’ll add some code to ~/stardog-react/src/App.js.

    At the top of this file, add the following import:

     import { query } from "stardog";
    

    Now add the query text for the read query right before our App component definition:

     const readQuery = `SELECT ?id ?name ?homePlanet ?kind ?movie {
         ?subject a ?kind ;
             :id ?id ;
             :name ?name ;
             :appearsIn ?movie .
         ?kind rdfs:subClassOf :Character .
         OPTIONAL { ?subject :homePlanet ?homePlanet }
     }`;
    

    Finally, add a componentDidMount method to the App component, along with two methods that will ultimately be called as a result of executing componentDidMount:

     componentDidMount() {
         this.refreshData();
     }
        
     refreshData() {
         this.setState({
             dataState: TableDataAvailabilityStatus.LOADING
         });
         query.execute(conn, dbName, readQuery).then(res => {
             if (!res.ok) {
             this.setState({
                 dataState: TableDataAvailabilityStatus.FAILED
             });
             return;
         }
    
             const { bindings } = res.body.results;
             const bindingsForTable = this.getBindingsFormattedForTable(bindings);
    
             this.setState({
                 dataState: TableDataAvailabilityStatus.LOADED,
                 data: bindingsForTable
             });
         });
     }
        
     // Our SPARQL query returns a new "row" (i.e., variable binding) for each
     // character for each movie in which the character appears. We don't want to
     // _display_ multiple rows for the same character, though. Instead, we want
     // to show _one_ row for each character, and, if the character was in several
     // movies, we want to show them as a group within that character's single row. This
     // method goes through the bindings, groups them under each individual
     // character's id, then merges them together, aggregating the movies as an
     // array of strings. It also cleans up some of the data so that it's more
     // readable in the UI.
     getBindingsFormattedForTable(bindings) {
         // Group the bindings by each character id, in case multiple rows were
         // returned for a single character.
         const bindingsById = bindings.reduce((groupedBindings, binding) => {
         const { value: id } = binding.id;
         groupedBindings[id] = groupedBindings[id] ? groupedBindings[id].concat(binding) : [binding];
         return groupedBindings;
         }, {});
        
         // Sort the bindings by id (ascending), then, if there are multiple
         // bindings for a single id, merge them together, aggregating movies as an
         // array.
         return Object.keys(bindingsById)
         .map(id => parseInt(id, 10)) // convert ids from strings to numbers for sorting
         .sort() // we do this sorting client-side because `Object.keys` ordering is not guaranteed
         .map(id => {
             // For each `id`, merge the bindings together as described above.
             return bindingsById[id].reduce(
             (bindingForTable, binding) => {
                 // Quick cleanup to remove IRI data that we don't want to display:
                 const bindingValues = Object.keys(binding).reduce((valueBinding, key) => {
                 const { type, value } = binding[key];
                 valueBinding[key] = type !== "uri" ? value : value.slice(value.lastIndexOf("/") + 1); // data cleanup
                 return valueBinding;
                 }, {});
                 // Aggregate movies on the `movies` property, deleting `movie`:
                 const movies = bindingValues.movie
                 ? bindingForTable.movies.concat(bindingValues.movie)
                 : bindingForTable.movies;
                 delete bindingValues.movie;
                 return {
                 ...bindingForTable,
                 ...bindingValues,
                 movies
                 };
             },
             { movies: [] }
             );
         });
     }
    

    Voila! At http://localhost:3000, you should now see all of the Star Wars data that we wanted to see, displayed in a nice little table.

    Table

    You’ve now created a Star Wars data table backed by Stardog. Congrats!

  2. Create New Data

    This table is nice for quickly browsing our Star Wars data, but the data is woefully incomplete. What if we want to add things to it?

    To do this, let’s first create some UI elements. In ~/stardog-react/src/App.js, modify the styles object to look like this:

     const styles = {
         appInnerContainer: {
             width: "90%",
             margin: "0 auto"
         },
         paper: {
             overflowX: "auto"
         },
         spinner: {
             margin: "20px auto",
             display: "block"
         },
         actionCell: {
             textAlign: "center"
         }
     };
    

    Let’s also add the following import to the top of the file:

     import Button from '@material-ui/core/Button';
    

    Next, in the render methods of the App component, we’ll add a couple of buttons and table cells/rows to our table.

    First, add an additional table cell to renderRowForBinding:

     renderRowForBinding(binding, index) {
         return (
             // Use every "selector" to extract table cell data from each binding.
             <TableRow key={binding.id}>
                 {columnSelectors.map(selector => (
                     <TableCell key={selector}>
                         {this.getBindingValueForSelector(selector, binding)}
                     </TableCell>
                 ))}
                 <TableCell key={-1} style={styles.actionCell}>
                     <Button color="secondary">Delete</Button>
                 </TableCell>
             </TableRow>
         );
     }
    

    Second, in render, let’s concat an extra row onto the table:

     render() {
     const { dataState, data } = this.state;
     const isLoading = dataState === TableDataAvailabilityStatus.LOADING;
    
     return (
         <div className="App" style={styles.appInnerContainer}>
             <CssBaseline />
             <Paper style={styles.paper}>
             <Toolbar>
                 <Typography variant="title">
                     <i>Star Wars</i> with Stardog
                 </Typography>
             </Toolbar>
             {isLoading ? (
                 <CircularProgress style={styles.spinner} />
             ) : (
             <Table>
             <TableHead>
                 <TableRow>
                     {columnHeaders}
                     <TableCell style={styles.actionCell}>Action</TableCell>
                 </TableRow>
             </TableHead>
             <TableBody>
                 {data.map((binding, index) => this.renderRowForBinding(binding, index)).concat(
                 // Create an additional row for adding a new entry (by
                 // iterating through our columnData and creating a table
                 // cell for each column).
                     <TableRow key={-1}>
                         {columnData.map(({ label, selector }) => (
                             <TableCell key={selector}>
                                 <label>
                                     {label}
                                     <input name={selector} />
                                 </label>
                             </TableCell>
                         ))}
                         <TableCell style={styles.actionCell}>
                             <Button color="primary">Add</Button>
                         </TableCell>
                     </TableRow>
                     )}
                     </TableBody>
                 </Table>
             )}
             </Paper>
         </div>
         );
     }
    

    This will add a new “Action” column to our table, where the column contains a “DELETE” button for existing rows, and an “ADD” button for new data. Additionally, there will be a row at the end of the table that consists entirely of input fields. We’ll use these fields to create new pieces of data. (As always, this should be viewable on your local machine at http://localhost:3000.)

    Table

    Let’s wire up the “ADD” button. First, add an onClick handler to the button, like so:

     <Button color="primary" onClick={() => this.addItem()}>Add</Button>
    

    Finally, inside of the App component, let’s add the actual addItem method:

     // NOTE: Does no validation and assumes certain inputs; not production-ready!
     addItem() {
         // Get the input elements and create a map from their names to their
         // values.
         const inputs = document.querySelectorAll("input[name]");
         const inputsArray = Array.from(inputs);
         const valueMap = inputsArray.reduce(
             (accumulator, input) => ({
                 ...accumulator,
                 [input.name]: input.value
             }),
             {}
         );
         // Auto-generate a subject local name by removing all whitespace and
         // lowercasing the `name` input. This is "good enough" for our purposes.
         const subject = valueMap.name
             .trim()
             .split(/\s/)
             .join("")
             .toLowerCase();
         // Convert comma-separated movie values into an array of movies.
         const movies = valueMap.movie
             .split(",")
             .map(
                 mov =>
                     `:${mov
                     .split(/\s/)
                     .join("")
                     .trim()}`
             )
             .join(", ");
         const updateTriples = `:${subject} a :${valueMap.kind} ;
             :id ${valueMap.id} ;
             :name "${valueMap.name}" ;
             :appearsIn ${movies} ;
             ${valueMap.homePlanet ? ":homePlanet :" + valueMap.homePlanet : ""} .
         `;
         const updateQuery = `insert data { ${updateTriples} }`;
    
         // Add data to DB and clear the inputs when this succeeds.
         query.execute(conn, dbName, updateQuery).then(() => {
             inputsArray.forEach(input => (input.value = ""));
             // A full refresh of the data isn't really optimal here, but it serves our
             // purposes for this tutorial.
             this.refreshData();
         });
     }
    

    If you return to the application running in your browser, you should now be able to add data to Stardog via the table. As a test, enter (all without quotes) ‘2002’ in the ‘ID’ field, ‘Anakin Skywalker’ in the ‘Name’ field, ‘NewHope, Empire, Jedi’ in the ‘Movies’ field, ‘Tatooine’ in the ‘Home Planet’ field, and ‘Human’ in the ‘Kind’ field, then click the ‘Add’ button.

    You should see the input fields clear, the table refresh, and a new entry appear in the table for Anakin Skywalker. If you’d like to confirm that the database itself (and not just the front-end) was updated, you can refresh the app and see that Anakin Skywalker persists.

  3. Delete Data from Stardog

    We just added Anakin Skywalker to our Star Wars data. But–spoiler alert!–Anakin Skywalker is Darth Vader, and Darth Vader is already in our table. We should probably delete one of them (well, we could add aliases to our data model, but that would probably take us too far afield). Since our table is focused on the original trilogy, Anakin is the odd one out, so we’ll delete him from the table.

    Add an onClick handler to the “DELETE” button in the current App component. The click handler should pass along the id binding for the character being deleted, so that we only delete the correct character’s data (we’ll assume the ids are unique here, though we haven’t added validation for that).

     <Button
         color="secondary"
         onClick={() => this.deleteItem(binding.id)}
     >
     Delete
     </Button>
    

    Now, create the deleteItem method inside of the App component. Here’s how that should look (it’s quick and easy):

     // Again, no validation or optimizations for this example app.
     deleteItem(itemId) {
         // Delete all triples where the subject has the given id.
         const deleteQuery = `delete { ?s ?p ?o } where {
             ?s :id ${itemId} ;
                 ?p ?o .
         }`;
         query.execute(conn, dbName, deleteQuery).then(() => this.refreshData());
     }
    

    If you return to the browser and click on the “DELETE” button for Anakin, you should see his entry removed from the table. Again, if you’d like to confirm that this operation really changed the data in Stardog, feel free to refresh the application.

You’ve now pretty much built a full CRUD application with React and Stardog, elegant weapons for a more civilized age! (For details on the “Update” part of CRUD, see the GitHub repository for this project.)

Summary

We’ve done quite a bit here. We’ve learned how to install Stardog, how to set up a starter React application, how to use stardog.js in both Node and the browser, and, finally, how to bring it all together to produce an app backed by Stardog and the latest technologies in the modern front-end stack.

We hope you’ll use this knowledge to build some awesome front-end applications with Stardog (or, at least, to maintain a really great catalog of your favorite Star Wars characters).